Ten interactive prototypes for one idea: the sidebar shows every session from every server in one list, filterable per server — and New Chat lets you pick the target server (or let Orq pick) with per-model usage limits visible before you commit. All ten share the real Orq OS design tokens and the real fleet (Mac Mini, Hetzner, Mac Mini 2, Orq VPS 1–3; VPS 2 is shown offline). In every mockup the filters work, and the compose button (top right of the chat pane) opens the New Chat dialog. The floating bar bottom-right jumps between variants and cycles Light / Dark / Obsidian themes.
A chip row above the list — All plus one chip per server with live count and health. Rows carry a small server avatar. The safest, most conventional read.
A slim Discord-style avatar rail on the far edge. One glance shows fleet health; one click filters. Keeps the list itself clean.
One scroll, sticky collapsible per-server sections with usage chips in the headers. A toggle flips to a flat recency view.
The minimal-change option: today’s server switcher stays where it is, but becomes a filter that defaults to “All servers”. Easiest to ship.
A scrollable tab strip — ALL plus one tab per server. Familiar browser-tab mental model; counts at a glance.
Search-first: filter tokens (server:, repo:, status:) become removable pills. Powerful once learned, invisible until needed.
The quietest visible option: a 2px color strip per row keyed to its server, with a clickable legend. Nothing else changes.
Small server cards (health, sessions, worst-limit bar) in a horizontal strip that doubles as a multi-select filter. The most ops-flavored.
A facet panel (servers, repos, status) behind one funnel button, with filter pills. The dialog ranks servers by headroom for the model you picked.
The thesis extreme: no server UI at all in daily use. Auto-routing by headroom; servers appear only on row hover, in a fleet overlay, and behind “choose manually”.
Ultra-dense ops console: single-line rows, square corners, mono server codes, aligned columns. Maximum information per pixel.
Airy and rounded: sessions as floating cards, filled search field, soft-shadow facet sheet, filled chips. The gentlest read.
Full TUI: monospace everywhere, ❯ prompt search, [x] checkbox rows, bracketed tabs, token-style pills. For the terminal-native.
Magazine typography: serif titles, hairline rules, no hover fills, filters in a full-height slide-over drawer, italic text-link pills.
Translucent depth: floating frosted sidebar, blurred facet popover, glowing accents and meter fills over a soft gradient wash.
Linear-style flatness — and the filters expand inline between tabs and list as checkbox chips instead of an overlay.
Chunky rounded surfaces, segmented pill tabs, server-hued pills — and the facet panel arrives as a bottom sheet with a grab handle.
Flat brutalism: 2px borders, hard offset shadows, solid accent blocks, square status marks, thick outlined meters. Loudest hierarchy.
Filters as a persistent inline column that the funnel slides open beside the list; the dialog gains a two-pane ranked-list + detail layout.
The implementation candidate: V9 rendered strictly in the app’s existing component recipes (context-menu panel, repo-chip pills, backend-card rank rows). Nothing new to design.